After
The Stupidest Angel: A Heartwarming Tale of Christmas Terror
Christopher Moore
- pace
- prose
- structure
- bleakness
5 of 6 directions open — nothing to recover from
More like it
- pace0prose0bleak+1
Zombie Haiku: Good Poetry for Your...Brains
Ryan Mecum
The story of a zombie outbreak told entirely through haiku. The poems track the narrator's transformation and his subsequent search for food.
Same playful register, still comedy horror
pace0·prose0·bleak+1
- pace0prose-1bleak0
Flip This Zombie
Jesse Petersen2011
A married couple runs a zombie extermination and 'flipping' business. They treat the apocalypse as a series of domestic and financial hurdles.
Same playful register, still urban fantasy
pace0·prose-1·bleak0

- pace0prose0bleak0
Enchanted, Inc.
Shanna Swendson2005
A woman who is immune to magic moves to New York and takes a job at a firm that provides magical services to the public.
Same playful register, still urban fantasy
pace0·prose0·bleak0

- pace0prose0bleak0
Fire Burn and Cauldron Bubble
H.P. Mallory2010
A witch living in modern-day Scotland discovers her powers and navigates a love triangle involving a vampire and a warlock.
Same playful register, still urban fantasy
pace0·prose0·bleak0

1 more ↓ ↑
- pace0prose0bleak0
Queen Victoria: Demon Hunter
A.E. Moorat
A young Queen Victoria fights demons and zombies in 19th-century London. She uses a customized blade to protect the British Empire from the occult.
Same playful register, still comedy horror
pace0·prose0·bleak0
Denser prose
playful → dreamlike
- pace-1prose+2bleak+2
House of Leaves
Mark Z. Danielewski1998
A man finds a door in his house that should not exist. The story is told through layers of academic footnotes and a decaying manuscript.
pace-1·prose+2·bleak+2

- pace-1prose+2bleak+2
Ambergris
Jeff VanderMeer2020
This collection follows the history of a city built atop a subterranean race. It uses fake histories, journals, and detective noir.
pace-1·prose+2·bleak+2

3 more ↓ ↑
- pace-1prose+2bleak+3
Gormenghast
Mervyn Peake1950
A young heir and a social climber navigate the rigid rituals of a decaying, labyrinthine castle. The prose is dense and descriptive.
playful → dark
pace-1·prose+2·bleak+3
- pace-1prose+2bleak+3
The Private Memoirs and Confessions of a Justified Sinner
James Hogg1824
A religious fanatic becomes convinced he is predestined for salvation and commits crimes at the behest of a mysterious stranger.
playful → cold
pace-1·prose+2·bleak+3
- pace-1prose+2bleak+2
Ghost Stories
Henry James2001
A collection of Victorian tales where the existence of ghosts is often left to the reader's interpretation.
playful → meditative
pace-1·prose+2·bleak+2
Faster
- pace+1prose-1bleak+1
Monster Hunter Nemesis
Larry Correia2014
A Frankenstein-like government agent is hunted by his creators while trying to stop a magically enhanced serial killer.
playful → propulsive, still urban fantasy
pace+1·prose-1·bleak+1

- pace+1prose-1bleak+1
Can You Survive the Zombie Apocalypse?
Max Brallier2011
An interactive story where the reader makes choices to navigate a zombie outbreak. Success or death depends on the paths selected.
Same playful register, still comedy horror
pace+1·prose-1·bleak+1

3 more ↓ ↑
- pace+1prose-1bleak+1
Creepers
David Morrell2005
Five urban explorers break into a long-abandoned hotel in New Jersey and find themselves trapped with a killer.
playful → tense
pace+1·prose-1·bleak+1

- pace+1prose-1bleak+1
Patient Zero
Jonathan Maberry2009
A detective joins a secret government task force to stop a terrorist group using a bio-weapon that reanimates the dead. It is an action thriller.
playful → propulsive
pace+1·prose-1·bleak+1

- pace+1prose-1bleak+3
The Rising
Brian Keene2003
A father travels across an apocalypse where the dead are possessed by malevolent, intelligent demons. The world is ending permanently.
playful → bleak
pace+1·prose-1·bleak+3

Slower
- pace-2prose+2bleak+2
Dhalgren
Samuel R. Delany1975
An amnesiac wanderer enters Bellona, a city cut off from the world where time and geography shift. He joins a gang and writes poetry.
playful → dreamlike
pace-2·prose+2·bleak+2

- pace-2prose+2bleak0
Gödel, Escher, Bach
Douglas R. Hofstadter1979
An exploration of how cognition emerges from hidden neurological patterns. It uses math, art, and music to explain self-referential systems.
Same playful register
pace-2·prose+2·bleak0

3 more ↓ ↑
- pace-2prose+2bleak+1
Ulysses
James Joyce1914
Three characters wander through Dublin on a single day in 1904. Each chapter uses a different literary style to mimic thoughts and sensations.
Same playful register
pace-2·prose+2·bleak+1

- pace-2prose+2bleak+3
Absalom, Absalom!
William Faulkner1936
The rise and fall of Thomas Sutpen is recounted through multiple, conflicting memories. The prose uses extremely long, complex sentences.
playful → elegiac
pace-2·prose+2·bleak+3

- pace-2prose+2bleak+1
Either/Or
Søren Kierkegaard1992
A collection of papers presents two life philosophies: the aesthetic pursuit of pleasure and the ethical commitment to duty.
playful → meditative
pace-2·prose+2·bleak+1

Heavier
- pace0prose0bleak+3
The Light at the End
John Skipp2000
A group of New Yorkers hunts a punk-rock vampire who is killing people in the subway system during the 1980s.
playful → bleak, still urban fantasy
pace0·prose0·bleak+3

- pace-1prose+1bleak+3
Frankenstein
Mary Wollstonecraft Shelley1818
Victor Frankenstein assembles a living being from scavenged parts. The narrative follows the creature's rejection and its violent revenge.
playful → elegiac
pace-1·prose+1·bleak+3
3 more ↓ ↑
- pace0prose0bleak+3
Flowers in the Attic
V.C. Andrews1979
Four children are hidden in an attic for years by their mother and grandmother to secure an inheritance. They face gradual poisoning and abuse.
playful → elegiac
pace0·prose0·bleak+3

- pace-1prose+2bleak+3
Hamlet
William Shakespeare
A prince of Denmark is told by a ghost that his uncle killed his father. He feigns madness while deciding whether to take revenge.
playful → meditative
pace-1·prose+2·bleak+3
- pace-1prose+1bleak+3
The Terror
Dan Simmons2007
Two British ships searching for the Northwest Passage in 1845 become trapped in ice and are hunted by a creature.
playful → bleak
pace-1·prose+1·bleak+3
