LitQueuelitqueue

After

Machinehood

S. B. Divya2021

6 of 6 directions open

More like it

Same propulsive register, still cyberpunk

1 more
  • This Is Not a Game

    Walter Jon Williams2009

    A game designer uses her global network of players to solve a real-world murder and navigate a financial conspiracy.

    pace0·prose0·bleak0

Denser prose

3 more
  • Too Like the Lightning

    Ada Palmer2016

    In a 25th-century utopia, a convict narrates the discovery of a boy who can perform miracles. The prose uses 18th-century styles and gender terms.

    propulsive → sardonic

    pace-1·prose+2·bleak+1

  • Valis

    Philip K. Dick1981

    A man experiences a beam of pink light that imparts vast information. The narrative explores his mental breakdown and search for God in California.

    propulsive → meditative

    pace-1·prose+2·bleak+1

  • Shadow & Claw

    Gene Wolfe1983

    A torturer travels across a far-future Earth where technology is indistinguishable from magic. He recounts his exile in dense, archaic prose.

    propulsive → meditative

    pace-1·prose+2·bleak+1

To recover

3 more
  • Murderbot Diaries

    Martha Wells2023

    A self-aware security android hacks its governor module to watch soap operas while protecting humans. It navigates corporate conspiracies.

    propulsive → sardonic, still cyberpunk

    pace0·prose-1·bleak-1

  • Redshirts

    John Scalzi2012

    Low-ranking crew members on a starship realize they are disposable characters in a sci-fi television show. They attempt to escape their fate.

    propulsive → playful

    pace0·prose-1·bleak-1

  • The Da Vinci Code

    Dan Brown2003

    A symbologist and a cryptologist flee the police while solving puzzles hidden in art. They search for a secret regarding the Holy Grail.

    Same propulsive register

    pace+1·prose-1·bleak-1

Faster

Same propulsive register, still cyberpunk

3 more
  • Akira, Vol. 1

    Katsuhiro Ōtomo1984

    In a rebuilt post-WWIII Tokyo, two teenage bikers get caught in a government conspiracy after one develops psychic powers.

    pace+1·prose-1·bleak+1

  • The Martian

    Andy Weir2011

    A man does arithmetic to stay alive on Mars. Problem, attempt, result, repeat.

    propulsive → wry

    pace+1·prose-1·bleak-1

  • Accelerando

    Charles Stross2005

    Three generations of a family navigate the rapid evolution of technology toward a singularity. The pace accelerates as humanity is outpaced by AI.

    propulsive → wry, still cyberpunk

    pace+1·prose+1·bleak0

Slower

3 more
  • Beelzebub's tales to his grandson

    Georges Ivanovitch Gurdjieff1950

    An extraterrestrial being explains the history and strange behaviors of humanity to his grandson during a long space voyage.

    propulsive → meditative

    pace-2·prose+2·bleak0

  • Gödel, Escher, Bach

    Douglas R. Hofstadter1979

    An exploration of how cognition emerges from hidden neurological patterns. It uses math, art, and music to explain self-referential systems.

    propulsive → playful

    pace-2·prose+2·bleak-1

  • Ulysses

    James Joyce1914

    Three characters wander through Dublin on a single day in 1904. Each chapter uses a different literary style to mimic thoughts and sensations.

    propulsive → playful

    pace-2·prose+2·bleak0

Heavier

3 more
  • Random Acts of Senseless Violence

    Jack Womack1994

    A twelve-year-old girl records her life in a diary as New York City collapses into riots and hyperinflation. Her family falls into poverty.

    propulsive → bleak, still cyberpunk

    pace0·prose+1·bleak+2

  • Hellspark

    Janet Kagan1988

    A linguist travels to a new planet to investigate a murder. She must determine if the local species is sentient while navigating a conspiracy.

    propulsive → tense, still cyberpunk

    pace+1·prose+1·bleak+2

  • Golem100

    Alfred Bester1980

    In a future city, a group of women accidentally summon a psychic monster that commits acts of extreme violence while investigators track it.

    propulsive → sardonic, still cyberpunk

    pace0·prose+1·bleak+2